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Supreme Verdict
( 4)
Sorcery
This spell can't be countered. Destroy all creatures.
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Teleportal
( 2)
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Thoughtflare
( 5)
Instant
Draw four cards, then discard two cards.
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Treasured Find
( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Trestle Troll
( 3)
Creature — Troll
(1/4)
Defender Reach (This creature can block creatures with flying.) : Regenerate Trestle Troll.
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Vraska the Unseen
( 5)
Legendary Planeswalker — Vraska
(5)
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. −3: Destroy target nonland permanent. −7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
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Wayfaring Temple
( 3)
Creature — Elemental
(*/*)
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
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Azor's Elocutors
( 5)
Creature — Human Advisor
(3/5)
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
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Blistercoil Weird
( 1)
Creature — Weird
(1/1)
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
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Cryptborn Horror
( 3)
Creature — Horror
(0/0)
Trample Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
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Dryad Militant
( 1)
Creature — Dryad Soldier
(2/1)
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
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Frostburn Weird
( 2)
Creature — Weird
(1/4)
: Frostburn Weird gets +1/-1 until end of turn.
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Growing Ranks
( 4)
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
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Judge's Familiar
( 1)
Creature — Bird
(1/1)
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays .
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Nivmagus Elemental
( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
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Rakdos Cackler
( 1)
Creature — Devil
(1/1)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Slitherhead
( 1)
Creature — Plant Zombie
(1/1)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Sundering Growth
( 2)
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
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Chromatic Lantern
( 3)
Artifact
Lands you control have ": Add one mana of any color." : Add one mana of any color.
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Civic Saber
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each of its colors. Equip
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Codex Shredder
( 1)
Artifact
: Target player mills a card. (They put the top card of their library into their graveyard.) , , Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
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Pithing Needle
( 1)
Artifact
As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Street Sweeper
( 6)
Artifact Creature — Construct
(4/6)
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
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Tablet of the Guilds
( 2)
Artifact
As Tablet of the Guilds enters the battlefield, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
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Volatile Rig
( 4)
Artifact Creature — Construct
(4/4)
Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
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Azorius Guildgate
( 0)
Land — Gate
Azorius Guildgate enters the battlefield tapped. : Add or .
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Blood Crypt
( 0)
Land — Swamp Mountain
(: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Golgari Guildgate
( 0)
Land — Gate
Golgari Guildgate enters the battlefield tapped. : Add or .
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Hallowed Fountain
( 0)
Land — Plains Island
(: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Izzet Guildgate
( 0)
Land — Gate
Izzet Guildgate enters the battlefield tapped. : Add or .
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Overgrown Tomb
( 0)
Land — Swamp Forest
(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Rakdos Guildgate
( 0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped. : Add or .
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Selesnya Guildgate
( 0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped. : Add or .
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Steam Vents
( 0)
Land — Island Mountain
(: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Temple Garden
( 0)
Land — Forest Plains
(: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Transguild Promenade
( 0)
Land
Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Plains
( 0)
Basic Land — Plains
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Island
( 0)
Basic Land — Island
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Swamp
( 0)
Basic Land — Swamp
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Forest
( 0)
Basic Land — Forest
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